Leaders in the number of winnings for real money
What we consider "real money winnings"
In order not to overestimate the numbers "small," we divide the concepts:
Key metrics (fixed for 7-30 days)
PW100 (Profitable Wins per 100 spins) - the number of profitable spins per 100 spins. Basic rating metric.
Working guidelines: 8-12 (stable), 12-16 (increased frequency),> 16 (rare, more often in low dispersion/respins).
UW (Unique Winners per 1k sessions) - unique players who had ≥1 profitable backs during the session and the session result did not sink below − 50% of the starting bankroll. Landmark: ≥ 380-460 / 1000.
CCR (Cashout Conversion Rate) - share of sessions with actual cashout. Landmark: ≥ 18-25%; for "frequent wins" - closer to the upper limit.
NPS (Net-Positive Sessions) - the share of sessions where the balance at the end ≥ the initial one. Landmark: ≥ 28-35%.
HR (Hit Rate) - hits> 0, helps to understand the "rhythm." Benchmark: 28-40%.
MFR (Mini-Feature Rate) - mini-events/respins/100-spin random mods. Landmark: Event every 8-25 spins.
DSR (Dead-Spin Ratio) - length of empty series; the shorter, the higher the chance to earn PW100.
Threshold for entering the "Leaders" section
The game is included in the selection if on a valid sample:
Which mechanics often give a lot of "money" winnings
1. Hold & Win/Re-Spin Banks
Short cycle, frequent mini-wins ≥1×, good. Typical: PW100 12-18, CCR up due to frequent micro-pluses.
2. Cluster/Tumble with moderate multiples
Cascades + frequent "closures" of ≥1× combinations; high HR and PW100 10-14.
3. Light Free Spins
Affordable entry to bonus + retriggers → more profitable moments. PW100 stable 10-13.
4. Megaways with random modifiers
The variability of the setup and the "second chances" of scatters increase PW100 with good MFR.
5. Sticky/Walking Wilds
Series of 2-4 spins with wild retention → aggregate payments ≥1× in a short window.
Measurement procedure (short schedule)
Sample: 3-5 thousand unique real players per slot, 7-30 days, mobile and desktop separately.
We fix for each session:
We consider: PW100, UW, CCR, NPS, HR, MFR, DSR.
We normalize: at the rate (in multiples), at the length of the session (per 100 spins).
Stability check: we repeat the measurement next week; discrepancy ≤10 -15% in PW100/CCR is allowed.
How to create slot cards in the section
Short block of facts (no promises):
Example string:
Screening checklist (before publication)
1. PW100 ≥ 10 on both platforms (mobile/desktop).
2. CCR ≥ 20% and NPS ≥ 30% on the new audience (D0-D7).
3. HR 28-40%, MFR normal, DSR without frequent batches> 40 empty spins.
4. UX-speed: TTI ≤ 4-6 s (on the web), quick return from the background, skip animations.
5. Rates: at least ≤ 0.1 (in local currency), flat stairs, auto-spin with stop rules.
6. Revalidation: D14 parameters do not drop by more than 15%.
Segmentation of leaders by profile
Frequent "money" micro-winnings - low-average dispersion, high PW100, even NPS.
Respins/links - short cycles, increased CCR.
Clusters/cascades - stable PW100 due to a series of closures.
Light FS - available bonuses, retriggers, notable contributions to NPS.
The hybrid with a chance of a peak is PW100 moderate, but the CCR is kept at the level due to serial moments.
Red flags (do not add to "leaders")
PW100 <8 with HR <26% and rare mini-events.
CCR <15% with normal traffic - "will not convert" wins to cashouts.
NPS <25% and long empty windows (DSR high).
Animations without skip, slow start, reset state on return.
Important clarifications
RTP ≠ winning rate. High RTP can be combined with rare large payouts (low PW100).
Buy Feature do not take into account when calculating PW100/CCR for the honesty of comparison: we take natural gameplay.
Responsible play: Frequent winnings do not guarantee profit over the distance.
Result
"Leaders in the number of real money wins" are high- PW100 slots supported by CCR/NPS, live base (HR, MFR) and pure UX. Select by numbers, rate by 100 spins, check week-to-week stability - and show only understandable, verifiable metrics in cards without marketing promises.
In order not to overestimate the numbers "small," we divide the concepts:
- Hit - any payout> 0 (for the rhythm of the game).
- Real Win (profitable spin) - payout ≥ 1 × bet. Only such spins are taken into account for the leaders "in terms of the number of winnings for money."
- Cashout - session output with withdrawal of funds (partial/full).
💡We take only real money into statistics (without a demo/bonus balance), we do not duplicate the same person in the "unique winners" within the analysis window.
Key metrics (fixed for 7-30 days)
PW100 (Profitable Wins per 100 spins) - the number of profitable spins per 100 spins. Basic rating metric.
Working guidelines: 8-12 (stable), 12-16 (increased frequency),> 16 (rare, more often in low dispersion/respins).
UW (Unique Winners per 1k sessions) - unique players who had ≥1 profitable backs during the session and the session result did not sink below − 50% of the starting bankroll. Landmark: ≥ 380-460 / 1000.
CCR (Cashout Conversion Rate) - share of sessions with actual cashout. Landmark: ≥ 18-25%; for "frequent wins" - closer to the upper limit.
NPS (Net-Positive Sessions) - the share of sessions where the balance at the end ≥ the initial one. Landmark: ≥ 28-35%.
HR (Hit Rate) - hits> 0, helps to understand the "rhythm." Benchmark: 28-40%.
MFR (Mini-Feature Rate) - mini-events/respins/100-spin random mods. Landmark: Event every 8-25 spins.
DSR (Dead-Spin Ratio) - length of empty series; the shorter, the higher the chance to earn PW100.
Threshold for entering the "Leaders" section
The game is included in the selection if on a valid sample:
- PW100 ≥ 12 и CCR ≥ 20%,
- or
- PW100 ≥ 10, NPS ≥ 32%, UW ≥ 400/1k.
💡Important: high PW100 without CCR/NPS often means "many small 1-2 × payments" that do not turn into cashouts. Therefore, we look at a bunch of metrics.
Which mechanics often give a lot of "money" winnings
1. Hold & Win/Re-Spin Banks
Short cycle, frequent mini-wins ≥1×, good. Typical: PW100 12-18, CCR up due to frequent micro-pluses.
2. Cluster/Tumble with moderate multiples
Cascades + frequent "closures" of ≥1× combinations; high HR and PW100 10-14.
3. Light Free Spins
Affordable entry to bonus + retriggers → more profitable moments. PW100 stable 10-13.
4. Megaways with random modifiers
The variability of the setup and the "second chances" of scatters increase PW100 with good MFR.
5. Sticky/Walking Wilds
Series of 2-4 spins with wild retention → aggregate payments ≥1× in a short window.
💡Classic high variance with rare fat bonuses is less likely to fall into the "leaders in the number of wins": PW100 will decrease, even if the average win is higher.
Measurement procedure (short schedule)
Sample: 3-5 thousand unique real players per slot, 7-30 days, mobile and desktop separately.
We fix for each session:
- Backs, hits, profitable backs (≥1×), bonuses, mini-events.
- Balance sheet total; whether there was a cashout (and a share from the bank).
- Duration, rates, device/country/traffic source.
We consider: PW100, UW, CCR, NPS, HR, MFR, DSR.
We normalize: at the rate (in multiples), at the length of the session (per 100 spins).
Stability check: we repeat the measurement next week; discrepancy ≤10 -15% in PW100/CCR is allowed.
How to create slot cards in the section
Short block of facts (no promises):
- Mechanics: Re-Spin/Cluster/Megaways/Light FS/Sticky.
- Volatility: low/medium/hybrid.
- PW100 (range), CCR, NPS.
- Rhythm: Event every 8-25 spins.
- UX: fast start, animation skip, auto/turbo.
Example string:
- * Re-Spin· average volatility· PW100 12-15· CCR 21-24%· events every 10-18 spins· fast start *
Screening checklist (before publication)
1. PW100 ≥ 10 on both platforms (mobile/desktop).
2. CCR ≥ 20% and NPS ≥ 30% on the new audience (D0-D7).
3. HR 28-40%, MFR normal, DSR without frequent batches> 40 empty spins.
4. UX-speed: TTI ≤ 4-6 s (on the web), quick return from the background, skip animations.
5. Rates: at least ≤ 0.1 (in local currency), flat stairs, auto-spin with stop rules.
6. Revalidation: D14 parameters do not drop by more than 15%.
Segmentation of leaders by profile
Frequent "money" micro-winnings - low-average dispersion, high PW100, even NPS.
Respins/links - short cycles, increased CCR.
Clusters/cascades - stable PW100 due to a series of closures.
Light FS - available bonuses, retriggers, notable contributions to NPS.
The hybrid with a chance of a peak is PW100 moderate, but the CCR is kept at the level due to serial moments.
Red flags (do not add to "leaders")
PW100 <8 with HR <26% and rare mini-events.
CCR <15% with normal traffic - "will not convert" wins to cashouts.
NPS <25% and long empty windows (DSR high).
Animations without skip, slow start, reset state on return.
Important clarifications
RTP ≠ winning rate. High RTP can be combined with rare large payouts (low PW100).
Buy Feature do not take into account when calculating PW100/CCR for the honesty of comparison: we take natural gameplay.
Responsible play: Frequent winnings do not guarantee profit over the distance.
Result
"Leaders in the number of real money wins" are high- PW100 slots supported by CCR/NPS, live base (HR, MFR) and pure UX. Select by numbers, rate by 100 spins, check week-to-week stability - and show only understandable, verifiable metrics in cards without marketing promises.